# Tokyo final capture results

Fourteen sequences at game revision `c504972ad0d7f0cf793fccf1d31cd58a891ad67c` passed the unchanged review-capture gate: seven routes at each of two 3D rendering scales. Each has 120 source PNG frames and a 120-frame GIF at 20 playback frames per second, for 1,680 source frames total. HUD and output remain 640 × 360.

The stock Godot 4.6.1 binary ran the production main scene with the original player, weapons and survey. A separate output adapter buffers the actual process output and saves it atomically. Each route includes its adapter receipt, unmodified child arguments, actual engine SHA256, verbatim output hash, route receipt and source-frame hashes. The manifest's `godot_sha256` identifies the invoked adapter; each `transport.json` identifies the stock engine. No verifier conditions or game sources were changed for this transport.

| Route | Full-scale interval, ms | Half-scale interval, ms | Full / half draw calls | Maximum names |
| --- | ---: | ---: | ---: | ---: |
| station-street | 87.70 | 88.76 | 375.5 / 375.5 | 0 |
| station-survey | 104.15 | 102.38 | 970.5 / 970.5 | 2 |
| station-discovery | 103.44 | 99.90 | 970.5 / 970.5 | 0 |
| interior-stairs | 90.41 | 111.97 | 1345 / 1345 | 0 |
| bridge-water | 87.35 | 95.01 | 936 / 936 | 0 |
| station-orbit | 56.37 | 60.15 | 72.5 / 72 | 2 |
| ordinary-street | 104.86 | 127.77 | 1455.5 / 1455.5 | 0 |

Intervals are medians from single software-rendered capture passes, including capture overhead and concurrent workspace activity. Runs were sequential, not randomized or isolated. These measurements do **not** establish a device FPS benefit or a causal speedup from lowering resolution. The half-scale run was slower on several routes. Keep full scale as the default until controlled hardware profiling establishes a worthwhile benefit.

The paired route receipts match exactly for movement, final positions, grounded state and requested coverage. The stairs route physically rises 3.160226 m. The bridge remains supported on the inferred deck over sourced water. Station street includes successful firing and reloading. Names-off discovery records zero names; the named survey and orbit routes show at most two, within the six-name cap.

Representative-frame inspection found the station facade and ordinary-street corridor readable at full scale. Half scale visibly softens the world while retaining the HUD and weapon presentation. Survey geometry remains visually dense even with names off. The far orbital view transitions to the coarser shared Earth representation; it is not detailed globe-wide Tokyo geometry. These observations are agent review notes, not human acceptance of parity with Hamburg or Tulsa.

The successful capture set was staged outside the synchronized working directory, then copied back as completed files. Earlier attempts retained all requested PNG frames but failed their saved-log checks; they remain failed attempts. Two legacy gameplay GIFs were independently re-encoded from retained original PNGs after persistent-file checks found truncated originals. The full-profile evidence archive records that remediation separately from the unchanged successful verifier receipt.

The delivery check re-read every Tokyo PNG hash, GIF hash, route receipt, original process-output hash and actual engine identity. All 14 GIFs and MP4s decode to 120 frames; the Site's multipart archives reconstruct to the original archive hashes. The complete capture ZIP includes GIFs, representative unedited PNGs, logs, receipts, source proof and the two capture adapters. It does not include all 1,680 PNGs. Human fidelity and physical-device acceptance remain pending.
